Destiny the best game evar is an upcoming online multiplayer first-person shooter video game in a "mythic science fiction" open world setting. It is developed by Bungie and published by Activision as part of a ten-year publishing deal. The game will be released on PlayStation 4, PlayStation 3, Xbox One, and Xbox 360 video game consoles on September 9, 2014.
The Destiny trademark was registered on July 20, 2009 by Podophobia Entertainment, a privately held company thought to be a Bungie affiliate (the company's registration documents with the state of Washington name Harold Ryan and Martin O'Donnell as its owners). The trademark has since been assigned to Bungie. The Destiny logo's trademark description refers to it as the logo for "computer game software downloadable from a global computer network," and was extended by Bungie in March 2011 and April 2013.
Within Bungie, the project's codename prior to reveal was "Tiger." For months, Bungie itself was silent as to the title of its new project, but on February 10, 2013, confirmed the name "Destiny" via a news post on its front page.
On February 17, 2013, in coordination with a media blitz, Bungie and Activision officially revealed Destiny through a video documentary and reveal trailer entitled Pathways Out of Darkness.
Bungie demoed live gameplay footage of Destiny at Sony's E3 2013 conference.
Bungie has emphasized that the universe of Destiny will be "alive." Events may happen in-game that are not necessarily controlled or planned by the developer, which will help to create a dynamic developing experience for Bungie and a dynamic playing experience for gamers. The game's style has been described as a first-person shooter that will incorporate massively multiplayer online game (MMO) elements, but Bungie has avoided defining Destiny as a traditional MMO game. Instead, the game has been referred to as a "shared-world shooter," as it lacks many of the characteristics of a traditional MMO game. For instance, rather than players being able to see and interact with all other players in the game or on a particular server—as is the case in many conventional MMO games—Destiny will include on-the-fly matchmaking that will allow players to see and interact only with other players with whom they are "matched" by the game.
Destiny will incorporate a new game engine that allows global illumination and real-time dynamic lighting to occur together. In addition, Bungie's goal is that Destiny will natively render graphics at 1080p on both the Xbox One and PlayStation 4. Although, it was recently confirmed by Bungie that the Destiny Beta for Xbox One will not be running at 1080p, their goal is to have that version 1080p by launch. The PS4 Destiny Beta will be running in 1080p. An innovation in Bungie's "hopper" technology, which has been the backbone for Halo's matchmaking system, will allow better player matchmaking in order to create a more natural experience in either cooperative or competitive multiplayer modes.
Players will be given the opportunity to create a character, choosing both a race and a class. Unlike choosing a race, choosing a class has a massive effect on how Destiny is played and on character development. Each class has its own 'focus', which is a special ability that can be used in co-op missions and competitive matches to turn the tides in the player's favour. These focuses' abilities can be offensive, defensive, or buffing (for the player's three-man 'fireteam'). The most effective ability of a focus is called a 'super,' which is a skill move that a Guardian can use in battle. Each super has an upgradeable skill tree. Based on the Destiny Reveal ViDoC, it appears players will have the ability to create multiple characters of different species and classes.
Destiny will center on the journey of the Guardians, the last defenders of humanity, set to protect Earth's last city. Guardians will be divided into three distinct races: Humans, Awoken, and Exo. Humans are described as being relatable, tough, and uncomplicated. Bungie drew its inspiration for the Human race from the military, and the character designs and aesthetics of the Spartans present in their Halo franchise. Awoken, described as exotic, beautiful, and mysterious, were inspired by fictional depictions of elves, vampires, ghosts, and angels. Exo are described as being sinister, powerful, and tireless. Exo were inspired by the undead, Halo's Master Chief, and the titular character of The Terminator. The playable races will be purely cosmetic and will have no effect on the game mechanics of Destiny.
Players will also be able to choose a "class" to go alongside their race. There are three classes available to players in Destiny: Hunters, Warlocks, and Titans. Hunters are a reconnaissance class meant to be reminiscent of the classic "bounty hunter." Bungie cites as influences Star Wars's Han Solo and classic characters from old Western films such as Clint Eastwood's Man with No Name. Warlocks combine weapons with special powers from "the Traveler," and are meant to be a form of "space wizard." The Warlock class is influenced by the Star Wars series's Jedi Knights, The Lord of the Rings series's Gandalf, and The Matrix series's Morpheus. Titans, which favor heavy weapons and melee attacks and are intended to be reminiscent of the classic "future soldier," were inspired by Bungie's own Master Chief from Halo, Stormtroopers from Star Wars, and other "space marines" from science fiction. The players will be accompanied by Ghosts, a robot AI voiced by Peter Dinklage.
The stories tell of a golden age long ago, when our civilization spanned the system. It was a bright and hopeful time. But it didn't last.
Something hit us. Knocked us down and tried to stamp us out. No one knows exactly what, but we do know this: very few of us survived, and those that did owe their lives to the The Traveler.
Legends say The Traveler sacrificed itself to save us. The mysterious sphere still hangs where it made its last stand, low above the Earth, keeping silent watch.
The years that followed the collapse of the golden age were hard, but slowly we joined together to build a city beneath The Traveler. And now we've begun to venture back into the wild, only to find that we're not alone. Strange and deadly creatures have occupied our old worlds. And they're pressing hard against The City, probing for a weakness, trying to stamp us out for good.
Your story begins at this moment of great adventure and peril. You are a Guardian of The City; a soldier able to wield some of The Traveler's incredible power. If you can find a way to save The City -- to reclaim all that we have lost -- you will become legend. If you fail, the last light of civilization will go out.
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